Timeline
Roadmap
Stay Updated with our progress and milestones
ROADMAP
Here’s a more detailed look at the key milestones we’re aiming for over the next few years. Each step is designed to bring us closer to our ultimate goal: crafting a meaningful, immersive game that tells a story worth experiencing.
Core Mechanics
- Make shooting system
- Make weapon system
Proof of Concept
- Make interactive menu
- Make a Playable Prototype
Vertical Slice
- Make mini game demo
- Develop first boss fight
Phase 2: Alpha
- Expanding core gameplay mechanics
- Continued environmental and asset refinement
- Early version of the story playable
- more community involvement through closed beta
Make the Magic
- finish the first level
- polish first level
Phase 3: Beta
- Finalizing game systems and features
- Polishing art, animation, and sound design
- Open beta testing with community feedback
- Addressing bugs and performance issues
Phase 4: Full Release
- Final story polish and development
- Full game available to the public
- Post-launch support and updates
- Deals with publishers
TIMELINE
The journey toward bringing Rare Castle’s first game to life is one filled with passion, dedication, and, yes, a bit of insanity. Every step of the way has been a learning experience, and as we continue this journey, we want to share our milestones with you. Here’s a glimpse at where we’ve been and where we’re heading next.
The Dream is Born
Q4 2018: The Idea of Off the Grid / Project Escher
It all started in 2018—a quiet, hopeful spark in the mind of one passionate dreamer. The idea for Rare Castle took shape from a love of storytelling, cinematic worlds, and the immersive magic of video games. Back then, it was nothing more than a dream—one that often kept me awake at night, imagining the possibilities of creating meaningful, story-driven experiences. Little did I know, that simple idea would become the foundation for everything that followed. This was the beginning of Rare Castle, even though no one knew it yet.
Laying the Foundation
Q4 2021: Making the Website
In 2021, Rare Castle officially took shape as a side project during my free hours after my full-time job. I began building the website, sharing my vision, and laying the groundwork for the story-driven experiences that would later become the heart of my first game. This was the year of dreaming big and starting small, building the castle brick by brick.
Taking the Leap
Q1 2023: Dedication to the startup
In 2023, I took the plunge—quitting my full-time job to dedicate myself entirely to this dream. With everything I had and my savings, I invested in making Rare Castle a reality. The journey officially began with game development in full swing. While the road ahead seemed daunting, I knew this was the right step to take.
Developing First Game Mechanic
Q2 2023: The Mechanical Vessels
In Q2 of 2023, I began programming the first core game mechanic: soul possession. The concept was simple yet powerful—souls could inhabit mechanical vessels, giving both player and enemies unique way to interact with the game world. This mechanic would become central to the experience, offering both gameplay depth and a rich narrative layer as the game began to take shape.
Brain to paper
Q3 2023: Writing the Lore
By the third quarter of 2023, everything I had envisioned for the game was swirling in my head like a storm—ideas, characters, the game world, lore, story, environments, mechanics, music, style, and vibe, all floating around, interconnected yet fragmented. I knew I had something special, but to bring it to life, I had to get it out of my head and onto paper.
So, I began to write. I crafted countless documents to capture every aspect of the game, from the overarching story to the smallest gameplay mechanic. Alongside these words, I created concept art to help visualize the world, its characters, and its atmosphere. This was a crucial step: not only did I need to clarify my own vision, but I also needed something tangible to share with others—potential collaborators, artists, and anyone else who might be interested in joining me on this adventure.
It was a whirlwind of creative energy, but it allowed me to see what I had created in a new light. These documents and visuals became the foundation of what would eventually become the game, a roadmap that would guide the development and show others the world I was building.
Rise of the castle
Q3 2024: The Rise of the Castle
At first, I was obsessed with finding the perfect name—something that could sum up all my ideas in just a few words. For a while, I considered “Salama Productions,” but something didn’t feel right. Then I realized that it wasn’t about the name—it was about the experience I wanted to create. As the ideas evolved, I found it: Rare Castle. The name finally clicked, capturing the essence of the journey I wanted to take players on, and from that moment, the castle began to rise.
Game Design Document Seed
Q4 2024: Writing the Game Pitch / Presentation
In Q4 2024, I took the first step toward formalizing the vision for the game by writing the Game Pitch—the seed from which the full Game Design Document (GDD) would grow. This pitch was more than just a brief overview; it was the initial blueprint that captured the essence of the game—its mechanics, story, characters, and unique selling points. It was the foundation upon which the GDD would be built, a crucial tool for bringing others on board and clearly communicating the heart of the project.
Royal Decree
Q4 2024: Pitching to Potenial Funders and Publishers
By Q4 2024, it was time to take the game beyond just the vision. I made The Guardian’s Call, reaching out to potential funders and publishers to present the project. This was not just a request for support, but a call to those who could stand as protectors of the vision, helping guide it toward realization. With the pitch in hand, I sought allies who would help nurture and safeguard the future of the game and its world.
Advisor of the Castle
Q1 2025: Ahmed Fawzy Joins Rare Castle as Advisor
By Q1 2025, my brother Ahmed Fawzy joined Rare Castle as an advisor. With his extensive expertise as a software engineer, game play developer, programmer, and Authorized Instructor partner for Epic Games, he will provide invaluable guidance and support throughout our project development journey.